#include "effect_debug.h"
#include "irenderer.h"
#include "ishader.h"

namespace gecko
{

Effect_Debug::Effect_Debug(IRenderer* renderer)
{
	// create the debug shader from this string
	static const char* debugShader = "technique Main{pass P0{Lighting=FALSE;ZEnable=FALSE;}}";

	m_Shader = renderer->CreateShader("effect_debug.fx", 0);
}

void Effect_Debug::SetupFromRenderContext( const RenderContext& /*renderContext*/ )
{

}

}